Replaces native weapon in the game in the weapons of the game Max Payne 2.
Setting:
Sounds ustanvalivayutsya
A automatically using "fast sfx"
B- manually using "gta3 audio".
model
1 Copy the models folder in the game (that does not replace)
2 Activation \ removal
A- For gta3
Open data \ default.dat pad and under the strings * * add \ remove
* TEXDICTION MODELS \ MISC.TXD *
TEXDICTION MODELS \ MISC_P.TXD
* MODELFILE MODELS \ GENERIC \ WEAPONS.DFF *
MODELFILE MODELS \ GENERIC \ WEAPONS_P.DFF
B- For Vice city
Open data \ gta_vc.dat bolknotom lines to an IDE add \ remove
CDIMAGE MODELS \ WEAPONS_P.IMG